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White lion cub is part of the animals birds wal…. Archive July Lahaut : Starts very pretty, ends ugly. And as for tension, I was under a lot of : tension to get this map finished, indeed I restarted 3 : times because of Wadauthor doing very very strange things : randomly mixing up sector properties with each other for : example. Hopefully, some ammo will be carried through from : previous levels in order to help the player out a bit It's reasonably diverse in its : textures, height, and light levels.
Ammo balance is okay. We'll see. Friberg : I liked this one. I was playing in constant fear of running : out of ammo, maybe a few more shells or berserk could : have raised the fun in the game a bit. Some boring rooms : quite a bit but it was still a quite enjoyable : experience. What I tried to do was to create a level : that had many traps, alot of enemies and a nice design.
I : didn't really have a plan of how the whole level was going : to look like before starting, I just made it one room at a : time. I usually only use the easiest enemies in my level : and try to make it challenging, but in this level I also : used some of the bigger ones Arachnotron, Mancubus, : Archvile, etc.
It : was pretty hard to make use of doors with only 10 sectors, : but I managed to put in quite alot of them and used all the : three keycards. By the : way, this level should not be played with Zdoom because : it's got a bug that makes some enemies wake up even if they : haven't seen or heard you yet. This can cause doors to not : be able to close. Bassett : Hmm. This is an interesting level. A lighted-up space base. I don't know : if that's a good thing.
Map design is a little square, : although not that bad! Don't you love me? There's somebody else : isn't there? Definitely one of my top picks.
Great : atmosphere, great design, great use of monsters, : textures.. Great health and ammo balance. Looks like a : winner to me. Lahaut : Obviously effort's been made, but it's futile. You just : fall in the water, and can never get out.
When I : saw the 10 sector contest announcement, I realised how : trivial it would be to enter this map as I wasn't using : more than 10 different sector properties anyway, and : hacking a "mergesector" feature into WadC took 15 minutes. If you regenerate the map it won't ever be : the same as the one included in the 10 sector megawad, as : that one was hand picked by me from a number of runs to : best playable and some versions don't even allow a path : from start to exit!
It is easy to change the balance of : things in the source and generate any number of maps, all : very much alike but never exactly the same! It's a very creative, very original level. Very, very interesting. But lots : and lots of monsters. And if you know the way, the level is : finishable rather quickly. I'm torn on this one. I'd lean : toward liking it, though. Friberg : Looked interesting at first, but that was one repetitive : map.
Lahaut : Interesting concept, but too many monsters. I wanted to have many different areas : that played well, but also looked and felt entirely : different from each other. The idea was to fit a good level : into 10 sectors, not the other way around. To achieve this : I used two major floor height differences to start, and : reserved one sector for lifts and another for doors.
After : I constructed the first part of the level, I wanted to : introduce even more new areas, but the number of sectors : became limiting. To use more variations in floor height, I : had to move them from within the level. Instead of just : having linedefs do this, I decided to use the player.
It is : from a puzzle the player must solve that the second half of : the level takes its shape. In a sense it was, I needed something to : finish off the level with and I was running out of time.
I : made a point to have higher difficulty in this level : because I have had complaints in the past about that, and : much of my time was spent getting the gameplay balance just : right for each skill level. Overall I am very pleased with : the level, though, and would like to thank Brad Carney and : my little brother for their input. Not bad for fitting in : editing time between working and class. Pipelines are a nice touch.
Not the entire map but what : sector height to use to get the most out of then. I don't : know what could have inspired me, I always had easy to make : gothic maps and this one was no exception. I would however : like to give credit to Requiem and Gothic DM series. Also : Darkening E2. Bassett : This is definitely a masterpiece.
Great height variation, all-around : great quality. One of the best so far. Friberg : Pretty interesting design, like in Map Could it be the : same author? It doesn't have to be But it runs slow and : one area is definitely too big. DOOM editing has : always been about overcoming the limitations of it's : engine. I did a few quick hacks the last day to make it a : complete level. It's short, but there's enough action that : it should last at least 5 minutes.
Bassett : This is a very impressive use of ten sectors! The use of : stairs, which is amazing. The level is very colorful. I like : it! Lahaut : By now I've seen better. I hadn't edited Doom wads for years. I wasn't : sure could I still do it. So I unzipped Windeu from my : good old Bassett : Pretty small. Not too much detail. Height variation is : nice, but nothing special. Not one of my top picks. Friberg : Booooooring, and not enough cool weapons. Lahaut : Simple design, but very nice!
As most people probably know I'm : not known as a single player level designer at all; this : map was my first attempt for about four years! It's quite obvious that : it's inspired by Tomi Rajala's style. I think it's quite : large, has good detail and even some lighting. I tried to : make the map as non-linear as possible, so you can run : pretty much anywhere you want to at the beginning, although : you've to get the keys in a special order.
Unfortunately : I did not really make much use of any special effects, : especially Boom stuff. Bassett : I don't know where to begin. This is just impressive! Great : detail, great subtle lighting. Great ammo balance, great : health balance, and fifteen minutes to finish!
Definitely : one of my top picks. A great level! Friberg : Tarin's map But so good that I see it in my top 5 : already. Lahaut : Above average, but a bit mazy. I keep it as chaotic as can though : it is 'coz of lack of paper plan and mastered the map in : two weeks. After that I could't sleep until : finishing of the wad. Pure magic : Bassett : WOW this is a refreshing change!
Amazing level. Great : design, good ammo and health balance.. And I love the low : light level! This should be one of my top picks. I : started one E1 like map, it was delibrate foul. So I : started again. I get a Math excersise book, you know, with : rectangles, and drawed in scholl one day one detailed room, : area. When I went home, I edited it. First, I selected a : theme, what was made up brown and metal textures.
Then I : tried to make a DM and SP good map, with many ammo and : monsters, difficulty settings, etc. The enemies not starts : with Cyber just near you, not.
He's only, if i remember : well in UV at the end! It's almost symmetric. Bassett : Hey, a refreshing change! This has great level design, : some nice detail Good ammo balance, although when I'm : down to nothing but the BFG, I'm reluctant to terminate : those two imps.. Nevertheless, all-around nice. Should be : one of my top picks. Anyway i worked : real hard with this, and finished the level 2 days before : the dead-line. Heres a copy and paste of a previous pit whoring out LOL: Alright not the best pics the decent camera is out at our boat but I got an old ancient floppy disk digi camera!
Hope this helps! Posted By: Pretzel Re: Please show off your pit. Work in progress. Posted By: Chivas Re: Please show off your pit. The throttle base rotates out of the way to the left.
The Joystick shelf attached to the Keyboard shelf slides in and out to suit and all the way out for removal. The throttle and joystick are Velcro'd down. Its a work in progress.
The desk is just some cut out plywood covered in a cheap wood flooring with file cabinets used for legs. Posted By: Triggerhappy Re: Please show off your pit. Originally Posted By: Triggerhappy. I drool over the simple yet beautifull and realistic way you have buildt your pit GrizzlyT..!
Almost to the point of dehydration to be honest..! Posted By: Panther Re: Please show off your pit. Nothing fancy, just a few pieces of wood and nails: It was completely overhauled a few weeks back.
Several modification that shorten it, added more shelves, and eliminated the majority of the wiring from being exposed. I can not stand a bundle of wires, plus I have a cat that has a cord chewing problem. That's awesome. Really impressive. I like the little stands you have for your MFP's. How do you have them attached to the stand? Is it velcro or something?
How do you get out of that setup, does the chair just move back? And I guess lastly, what is the system you use for those instruments off to the right.
Is that F4Glass or something? I love how they are laid out in a pattern that mimics the aircraft. Really, that's is so amazing. Originally Posted By: Corsair8X. Posted By: Ripcord Re: Please show off your pit. It like he has used little metal brackets to screw them into the MDF panel - I also like this set up, because it supports different kinds of airplane pits.
Panther, nice job. You are a real life F pilot, are you not? Originally Posted By: Ripcord. I thought it was time, for a couple new pics. For those that have been following the build I have changed plans, from my original idea, and have opted to continue building it on the old wood base. Originally, I was going to replace it with a modular, welded, metal frame but time and costs are proving to be too prohibitive.
It will still be fully enclosed, as modular as possible, and with just a metal framed "roll cage", to hang everything off of. So to that end, I have raised up the platform and braced the underside. It didn't need to be done but it made everything line up easier and gave it a feel of climbing up into it. I also beefed up the framing that the front dash was mounted to.
As you can see, I started work on the electronics cabinet, too. The USBOutputs board, for controlling the indicators, will mount under the monitor. The PCs, power supplies, amps, etc. The monitor is mounted on a floating plate, on the threaded rods.
That way I can lift and tilt it into final position. The graphics??? I've been working on a new fresnel mount, too. I wanted something sturdy but lightweight enough to hang off the monitor's face.
They came from a shipping box, for some machine parts. The final result was very light weight and it holds the lens flat and square! All that remains is to tie the edges of the front faceplate into the enclosure Love what you did with the TrackIR mount very cool always great to see your pits progress. Posted By: hannibal Re: Please show off your pit. I like to know if there is any helicopter clubs to join, i would like to improve my helicopter combat flying skills, its taking me a lil more effort to use a cyclic and coordinate using the rudder and collective Originally Posted By: Pretzel.
Thats one nice piece of kit and maybe I'm taking your questions the wrong way but the way you ask them comes off a bit strange. Who cares if your not ejecting yourself or not going to have a real HUD its the builders decision and a good looking decision in this case whether operational or not.
I'm not denying or disagreeing that the pit looks awesome, it does. What I find "strange" is that people are getting gov't contracted military parts for their home computers. Last time I checked, Rockwell Collins and Martin Baker weren't in the business of selling their parts to the everyday consumer. I can possibly understand why he is building it like that - for whatever reason most of us will never get to fly the real thing so a PC game is about as close as we will get! If you have a realistic 'pit it goes someway to the "suspension of reality" while in the game - enhancing the game and the experience while playing.
Plus there is the satisfaction of having produced a piece of work that deserves to be respected and admired due to the technical expertise and dedication of the builder - the wow factor! Pit building is a hobby, however in many hobbies you encounter people that want to be at the top of their tree and others that are happy with compromises. I'm not saying either end of the scale is right just whatever suits the individual and their motivation, time and budget They may start out as hobbyists and move onto commercial work later, again up to the individual.
Someone will get hold of a real part and then find a way to reproduce it or they may build it from scratch. You get a reasonable copy without the aforementioned cost - sometimes it is still expensive but more in the range of mere mortals! At the end of the day it is "horses for courses"! If you are happy with your pit that's cool - some people will go to further lengths to fulfil their pit building desire and well that's cool too!
I understand the desire for the realism factor, pride in your final product, etc. I also know that there are very good replicas of actual aircraft parts out there. I tip my hat to those individuals that put in the time and effort to create such awesome pits, it takes dedication and hard work.
I've just never seen a sim pit with the actual glass in the forward windscreen or what appears to be an actual ejection seat except in a military training sim. So to me, that picture is either from somewhere that makes military training sim pits, there is some kind of replication wizzard that can make VERY realistic parts, or someone is getting parts using less than legal means.
Are people willing to go that far just to make their pit more realistic? Oh, I clicked the link, that was an awesome piece of work! The pic of the F pit is a little blurry but that seat looks like a REAL ejection seat not fabricated and the Combiner glass appears to be an actual Combiner not pieces of glass in a wood frame. Like I said the picture is blurry, it just threw some red flags for me.
Anyway, great looking pits guys. Good luck with your building! Originally Posted By: Flamedog. My little switch box effort for IL2 :. That switchbox is a damn fine piece of work - the quality is so good particularly the box part that I thought maybe you had purchased it from some place. That is really high quality. Posted By: Dragline Re: Please show off your pit. So I thought what the heck and requested a free sample from OKW and, somewhat surprised, got one by courier delivery the next day!
As I work in a design section that sometimes need one-off enclosures their service and helpfulness didn't go to waste in lost sales, I got sent about 5 very glossy catalogues, which we'll probably keep as a handy reference at work and certainly use them for our future needs.
I guess I could have requested a few different types within the free sample limit. Posted By: Steven Re: Please show off your pit. Here is a FW cockpit that I started. I got the drawings form the French website CheckSix by Pierre 2a.
I tried to keep it as close to the real plane as possible. I have many reference materials and scale drawings. The screen is the same distance as the real plane would be. Some of the items are a Belkin n52 key pad, a track mouse. I built the pedals and added toe brakes.
The new pedals will bolt to the SimPeds and give the correct pedal angle. The throttle, toe brake and trim pots are connected to Leo's BUa controller. I used Monogram German paint guide, took it to the paint supplier and had them match the RLM 02,66,74,75 and 76 colors I am going to use the KG 13a joystick from Tarmac. Posted By: Simey Re: Please show off your pit. A beer holder in front of the Track Ball Just the right size, took me several attempts to get it just right.
Posted By: crease-guard Re: Please show off your pit. Here's progress of mine being done. Will all that stuff function? I seriously respect all you people who make all that fully functioning stuff, too time consuming for me, maybe a WWII plane, but an F?
Lots of lights to make and switches and stuff, no thanks, thats not a weekend project lol. WOW I am impressed a medal construction. Very Nice I wish that I had the tools to do a metal one.
Yes, everything will fully function. They are real parts. ALL of which will fully function within the capabilities of the flight software. Most of which I have already tested on the bench and have shown to fully work.
I actually hooked up the HOTAS to another guys pit a few years ago and we flew sample runs during a museum big to do. It worked great Even had a viper driver fly it and he was amazed how accurate the feel was. Hardware wise, interfacing is really quite easy. All my round instruments are fully functional. I will have a fuel flow, altimeter and compass functional very shortly.
Those will be tricky, but I do believe they are doable. I have the magnetic type switches funtional, solenoids and inductive loads functional. Everything will work. I even figured out a way to implement the oxygen system and g-suit cueing. Yes, not a project that happens in a weekend. I've spent 7 years in planning and that last year building. All the electronics have been tested, it's just a matter of me wiring them up.
I actually used Jason Englishs plans from viperpit. He spent, probably, around hours cadding out the pit. He did a special version for me so I could use metal. I had all the parts cut on a flow jet. The aux, center and right side panels are real items. The left console I got from Martin Schmitt in Germany. Excellent work he did. There are some angle brackets that are welded in place using a TIG welder. Otherwise, everything else is riveted together.
Very nice work!!! It's cool to see clecos instead of c-clamps, for a change. It's one of the few metal hull constructions out there Other than Gene's F re-build of course. Although, he seems to be more of a CE than an AE, lately. Very professional and realistic but expensive. With rising metal costs, you must have deep pockets, or the patience of a saint!!! I unfortunately have neither. I would love to skin my helo pit in metal but short of selling one of my grand-kids, on the black market, that's not gonna happen.
Also, I'm probably 4 years into my build and the frustration of incompletion is already driving me friggin' crazy!!! Thanks for sharing! Keep us posted. Thanks for the kind words. That you see there represents years of planning and waiting. I, with you, am tired of not having the thing done. It's this year or bust for me. Just got my new stick and have it up and working. Posted By: Boandlgramer Re: Please show off your pit.
Hello Very nice stick, Steven. Posted By: uk-recce Re: Please show off your pit. Hi Steven and Boandlgramer how much were the K13 Sticks, are they both simulationscockpit. I got mine from Tarmac A very nice unit and the support has been good. Cool, is that the one that doesn't self center? How does it handle in IL2 etc? You get use to it It is a lot different than a desktop and is a workout I am getting use to it and liking it very much I kinda miss the force feedback from my MSFFB2, wondering if it could be incorportated in this stick, something maybe like an eddy dampener, or dics coils.
Maybe something to look into. Like Steven said. The arm is needed to move the stick, not just the hand. And no, i have my Stick not from "Tarmac Aces". I just finished the ventilation system and thought it was time for some new pics. I found a couple of aircraft vents mis-listed on eBay, for cheap. I replaced the gaskets and felt washers which were rotted , cleaned up the inner iris ring, and re-painted them. Then, riveted them to a couple of steel plates and mounted them to the front of the pit's frame.
The whole thing sits underneath the monitor deck, on the front electronics cabinet. Originally Posted By: crease-guard. Latest addition:. Found this on youtube. A ramp start of a SU25 simpit. Its French so I don't follow everything he says. But that setup has some potential. Originally Posted By: J. Posted By: chshrkt Re: Please show off your pit. I don't know, I was too busy looking at the amazing switch panel he had going on to notice the hairy legs peeking out from Yeah, don't wear a bathrobe while showing off your pit on YouTube!
Posted By: jeroen Re: Please show off your pit. Okay, I guess the rule is always show off your pit wearing pants. The only dangly bits in the pit should be the seatbelts. Originally Posted By: chshrkt. What size Levis should I get for my Aker-Barnes? A minor update My original throttle quad had a continuous label, for the markings on the side plates.
I never really liked it much. It worked So, I decided to make some metal replacements. I cut down some thin galv sheet metal, rolled it and formed on a scrap piece of MDF, painted it black, and used smaller labels for the markings.
I also drilled for some small rivets, to help hold it on and define the zones. I"m much happier, with this result! A bigger update I just finished the MISC panel, too. If you look back to the first page, it's the big gray block, on the left side. All the functions of the software have already been assigned to existing panels. All that was left was to bring power into the pit.
I needed a panel to control the new ventilation system, the cockpit's interior lights, and bring AC in for the MFDs and the indicator's power supplies. One, because I felt more comfortable with a heavier connector for vac. Two, because I had a bunch of new ones laying around already.
In the immortal words of Strong Bad Posted By: f15sim Re: Please show off your pit. Hannibal, the tightness is indeed on purpose. WWII era fighters were a lot smaller than many people realize. To give you a for instance, the MeE drawings I have show the canopy rails about 21" apart.
My shoulders are wider than that. The next one out of the gate will be sized along the lines of a modern jet fighter.
It'll be just a little bit narrower than the F For friction control on the collective, you might try a pair of nylon washers on either side of the tube for the collective.
Bolt it together using a stop nut a fancy nut with a nylon ring inside to tighten it down enough to solidly grip the collective, but not prevent it from moving. Now granted, that's at the pivot point, so you may want to improve the mechanism strength at that point. Keep up the good work! Posted By: Brigstock Re: Please show off your pit. Originally Posted By: hannibal. Posted By: Sokol1 Re: Please show off your pit.
See this "Helcat", and his slindig access door. Hanibal, how do you like flying around in the first AH1Z? Looks good! Heh I get to play with the first AH1Z to be in the fleet.
As well UH1Ys There are a few pictures of my pit in this thread already. Really looks cool on the Projector and in 3D.
Can you tell me the manufacture and part number, of the hydralic damper you used on your collective???? Honestly, I don't remember the mfr. I bought it from McMaster-Carr , though. They have a strange on-line catalog that doesn't allow direct linking. So, search for "shock absorbing dampers". It should take you to page Scroll down to the Slam-Preventing Dampers. I used a lb extension damper. The exact part number will depend on your design and the amount of stroke that you need.
Hannibal Just a couple of suggestions chap, if you bought both compression and extension dampers - couldn't you put both on there and then one would look after pulling up the collective and the other pushing down?
Or might using a counter weight on the opposite end of the pivot point help? Double effect dampers should be more effective : one damper gives compression and extension damping. Here is my Pit. A one-piece foldable pit! Nice stuff I wont ask but it would be cool to see it folded up thats an awesome idea for a mobile pit design. I like the switches too cool stuff. Posted By: Rama Re: Please show off your pit. You can have an idea of it There By clicking on the Icepit picture.
Our virtual stunt patrol is using these pits for meeting displays, works fine, quickly installed, quickly wrapped, and you can take 6 of them in a small car. I'm sorry if it's not what you were looking for, or expecting.
It does seem more real to me, than very light controls that have no "consequences". To each their own, right? Posted By: marc Re: Please show off your pit. First version Last version I promise fingers crossed behind my back. I HOPE it will be the last parts need to be ordered Popular posts from this blog x namibia 4k high resolution mac wallpaper November 30, All the latest images of upcoming photos are open at a single click for your viewing pleasure in High Definition, plus find images of your favourite photos by searching using the menu.
Photo Descriptions x namibia 4k high resolution mac wallpaper. Wallpapers are the 1st issue we not. Read more. September 06, Every the latest images of upcoming photos are approachable at a single click for your viewing pleasure in High Definition, plus find images of your favourite photos by searching using the menu. Wallpapers are the first issue we notice when we turn on our devices.
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